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It was a huge mistake, and one Cheng has written about in some detail at Penny Arcade. The world now is a giant sandbox, filled with wonders and oddities that you stumble on completely alone, but at one point the development team wanted to add quests. The process hasn't been without mis-steps. "From a business perspective I felt like if we can build a strong community and we can test with the players as we go along we'll have a much better chance of that spreading over time." "I didn't get into games to be the lowest common denominator, I wanted to do something different" For Klei it allows it to get realtime feedback on the development process - and find out what players think about shaving sleeping buffalo creatures in the dead of night. As a player it's satisfying to feel the game growing around you. New characters to unlock, new hazards in the world, tweaks to food systems.
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Klei gave itself 6 months to get that working build out, and set itself a rigid schedule to add updates every two weeks.
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But we weren't sure how exactly it was going to turn out, so we decided that we're going to get it out as soon as we can and get people playing as soon as we can."Īnd that's how the game ended up sneaking onto the Chrome store, a free little oddity. "So fast forward a couple of years and and we've got the opportunity and the timeframe to build this game. And that was back in 2010, the end of 2010." For Don't Starve we had this idea, and it started as a game jam, we built it over two days and we really enjoyed the idea. "We had our other games, Mark Of The Ninja and that kind of thing, and those projects are about 18 months long. "Don't Starve was basically our grand experiment, that's how we saw it," says Cheng. "We do have game jams every once in a while here," says Cheng, "And the idea is not to have to think about what the business ramifications are going to be of the game that you're making." Since then the indie studio has developed a diverse portfolio of titles, including Eets, Shank and Mark Of The Ninja, and currently has a number of other titles, including some that stemmed from game jams, in the works. Klei was founded in Vancouver in 2005 by Jamie Cheng, using proceeds from the sale of his THQ shares (Cheng was once a Relic programmer) and a hefty loan from his brother. Not bad for something that started life as part of a 48 hour game jam. The game is still in open beta and won't be finished until March, but thanks to Klei's careful attentions and clever business model (from free in the early days to paid beta to codes to share with friends) already has a thriving community that devotes hours to writing guides, making videos and scrawling beautiful fan art. The Klei team, with Cheng farthest right The look is coloured pencils meets creepy naturalist's notebook, and the content is mad in the best possible way.
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There are no quests, no signposts, just a series of accidents, deaths and brilliant discoveries.
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"Even the success now was something we didn't expect, there was nothing in our projections like that."ĭon't Starve breaks all the rules, dropping different characters - a scientist, a haunted child, a robot - into a creepy world of pig men, hunting and exploration, and then leaving them to figure out how to survive. Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.Speaking from the Klei Entertainment offices in Vancouver, founder Jamie Cheng is as surprised as anyone at the popularity of its wilderness survival game Don't Starve. Start with nothing and craft, hunt, research, farm and fight to survive.ĢD characters and odd creatures inhabiting a unique 3D world.
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Play your way as you unravel the mysteries of this strange land. Gather resources to craft items and structures that match your survival style.
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Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.Įnter a strange and unexplored world full of strange creatures, dangers, and surprises. You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Don’t Starve is an uncompromising wilderness survival game full of science and magic.